Start here
Installing, setting up each platform, your first scene, and the editor. Read it in order and it takes you from nothing to a cube you can orbit.
Orblit is a Dart-first 3D game engine. Game logic and interface go in Flutter, the entity-component core is C++, and Filament does the rendering. These pages are everything that is written down about it.
It is pre-alpha, so read platform support before you plan around anything here.
Start here
Installing, setting up each platform, your first scene, and the editor. Read it in order and it takes you from nothing to a cube you can orbit.
Concepts
The four ideas the rest of the documentation assumes: how it fits together, stating a scene, entities and components, and sampled time.
Guides
One page for each thing you might go looking for by name: models, materials, textures, lighting, cameras, splats, interfaces, multiplayer, 2D.
Reference
The packages and what each one is for, what the renderer supports, and what has actually been seen running on each platform.
Every page here is also plain Markdown at its own address, with .md on the
end. So /docs/start/installing/ is also
/docs/start/installing.md. There is an index of
them all at /llms.txt, and the whole site as one file at
/llms-full.txt. Working with AI
assistants covers pointing a coding assistant at
them, and the Claude Code skill that ships with the engine.